They’re also really good! Each one brings a bunch of new player cards into the game, some of which are really neat and are guaranteed to see a lot of play even outside the investigators they came with. These decks are more than just a smart business move, though. I assume Champions’ hero packs must be pretty successful if the company is adopting the same strategy with their other games. That game releases new playable heroes in individual packs, allowing players to fill out their rosters with their favorites while skipping over characters they might not be interested in. This is similar to how one of Fantasy Flight’s other LCGs, Marvel Champions, works.
This is a great way for someone new to the game to test the waters without purchasing the full base game if you’ve got a friend with Arkham Horror, you can buy a cheap investigator deck and play with them without a big investment.
Each one of these decks includes a brand-new investigator and a full pre-made deck to use with them. That changed, however, with the release of five new standalone investigator decks-one for each of the game’s five classes (Guardian, Seeker, Survivor, Rogue, and Mystic). New investigators only showed up in ‘big box’ expansion, which always added five or six new characters to the game. Up until this point, there have been two types of expansion for Arkham: the ‘big box’ expansions that add new investigators, player cards, and a few new scenarios, and the smaller, single-scenario expansions that make up the bulk of an expansion ‘cycle’ (generally, a ‘big box’ starts a new narrative and the single-scenario expansions provide the rest of the story the pattern goes one big box, six scenarios, repeat). There’s a class system, too, which makes card organization and deckbuilding a little easier. You build a deck for your investigator out of a mix of character-specific cards and a broader card pool (which is restricted in different ways for each investigator). Each investigator is a unique character, with their own attributes and signature abilities. It’s a lot of fun, and one of my favorite aspects of the game is the way investigators work. If you’re not familiar with Arkham Horror: The LCG, it’s a cooperative card game in which each player controls an investigator and works to solve a mystery, defeat monsters, and advance an overall narrative. This game has just recently received an entirely new kind of expansion that’s really upped the ante for Arkham products: standalone investigator packs.
While I enjoy the board game, my favorite permutation of the various Arkham products is the living card game. You'll need to stop each of them, because if even one succeeds, you'll find yourself in an epic battle against Silenus or Magh'an Ark'at, where the odds are very much stacked against you.I’m a sucker for Lovecraftian horror, so naturally I’m a huge fan of Fantasy Flight Games’ Arkham Horror franchise. This is the first to put you in the middle of these factions, and each faction has its unique characteristics and features that you'll need to deal with, with their own agenda deck each. In this case, Arkham is between a conflict of three rival cults seeking to summon their own Ancient One, in a war where slaughter brings dark gods closer to the surface, and cross-continent battles.
As the war builds in epic scale, it's not difficult to feel a little small in the wider world, worlds, and universes. We're tumbling into the abyss with this one, as it emphasises how tiny our world is in the unknowable eldritch Mythos - so alongside our insignificance, there's still more to learn. As we move into October and begin preparing our best spookiness for the approaching Halloween, it's good to get a little bit of horror news, and in this case, it's from Arkham Horror: The Card Game.įantasy Flight has announced the newest scenario pack for Arkham Horror: The Card Game, with War of the Outer Gods.